{
    "ba_sluggish": {
        "termId": "ba.sluggish",
        "termName": "停顿",
        "description": "移动速度降低80%",
        "buffer": []
    },
    "ba_root": {
        "termId": "ba.root",
        "termName": "束缚",
        "description": "无法移动",
        "buffer": []
    },
    "ba_stun": {
        "termId": "ba.stun",
        "termName": "晕眩",
        "description": "无法移动、阻挡、攻击及使用技能",
        "buffer": []
    },
    "ba_buffres": {
        "termId": "ba.buffres",
        "termName": "抵抗",
        "description": "<$ba.stun>晕眩</>、<$ba.cold>寒冷</>、<$ba.frozen>冻结</>等异常状态的持续时间减半（同名效果不叠加）",
        "buffer": []
    },
    "ba_invisible": {
        "termId": "ba.invisible",
        "termName": "隐匿",
        "description": "不阻挡时不成为敌方攻击的目标",
        "buffer": []
    },
    "ba_camou": {
        "termId": "ba.camou",
        "termName": "迷彩",
        "description": "不阻挡时不成为敌方普通攻击的目标（无法躲避溅射类攻击）",
        "buffer": []
    },
    "ba_fragile": {
        "termId": "ba.fragile",
        "termName": "脆弱",
        "description": "受到的物理、法术、真实伤害提升相应比例（同名效果取最高）",
        "buffer": []
    },
    "ba_shield": {
        "termId": "ba.shield",
        "termName": "护盾",
        "description": "每层护盾可以抵挡一次伤害",
        "buffer": []
    },
    "ba_protect": {
        "termId": "ba.protect",
        "termName": "庇护",
        "description": "受到的物理和法术伤害降低相应比例（同名效果取最高）",
        "buffer": []
    },
    "ba_cold": {
        "termId": "ba.cold",
        "termName": "寒冷",
        "description": "攻击速度下降30，如果在持续时间内再次受到寒冷效果则会变为<$ba.frozen>冻结</>",
        "buffer": []
    },
    "ba_frozen": {
        "termId": "ba.frozen",
        "termName": "冻结",
        "description": "无法移动、攻击及使用技能（通过<$ba.cold>寒冷</>触发）；敌方被冻结时，法术抗性-15",
        "buffer": []
    },
    "ba_sleep": {
        "termId": "ba.sleep",
        "termName": "沉睡",
        "description": "无敌且无法行动",
        "buffer": []
    },
    "ba_inspire": {
        "termId": "ba.inspire",
        "termName": "鼓舞",
        "description": "获得额外附加的基础属性加成（同类属性取最高）",
        "buffer": []
    },
    "ba_binding": {
        "termId": "ba.binding",
        "termName": "绑定",
        "description": "绑定对象不在场时技能强制结束，清空所有技力且无法回复技力",
        "buffer": []
    },
    "ba_dt_neural": {
        "termId": "ba.dt.neural",
        "termName": "神经损伤",
        "description": "神经损伤累计至1000时，受到1000点真实伤害并<$ba.stun>晕眩</>10秒",
        "buffer": []
    },
    "ba_charged": {
        "termId": "ba.charged",
        "termName": "蓄力",
        "description": "技力达到上限可继续回复，回复至上限2倍时进入蓄力状态，此时开启技能会触发额外效果（任何时候开启均消耗全部技力）",
        "buffer": []
    },
    "ba_strong": {
        "termId": "ba.strong",
        "termName": "精力充沛",
        "description": "生命值高于一定比例时攻击力加成提升相应比例（同名效果攻击力加成取最高）",
        "buffer": []
    },
    "ba_dt_erosion": {
        "termId": "ba.dt.erosion",
        "termName": "侵蚀损伤",
        "description": "侵蚀损伤累计至1000时，永久降低100点防御力并受到800点物理伤害",
        "buffer": []
    },
    "ba_dt_burning": {
        "termId": "ba.dt.burning",
        "termName": "灼燃损伤",
        "description": "灼燃损伤累计至1000时，10秒内降低20法术抗性并受到1200点法术伤害",
        "buffer": []
    },
    "ba_float": {
        "termId": "ba.float",
        "termName": "近地悬浮",
        "description": "无法被阻挡或近战攻击",
        "buffer": []
    },
    "ba_refraction": {
        "termId": "ba.refraction",
        "termName": "折射",
        "description": "生效时，法术抗性+70",
        "buffer": []
    },
    "ba_dt_element": {
        "termId": "ba.dt.element",
        "termName": "元素损伤",
        "description": "包括<$ba.dt.neural>神经损伤</>、<$ba.dt.erosion>侵蚀损伤</>、<$ba.dt.burning>灼燃损伤</>、<$ba.dt.apoptosis>凋亡损伤</>",
        "buffer": []
    },
    "ba_overdrive": {
        "termId": "ba.overdrive",
        "termName": "过载",
        "description": "技能持续拥有两段计量槽，技能进行到一半时触发额外效果",
        "buffer": []
    },
    "ba_dt_apoptosis": {
        "termId": "ba.dt.apoptosis",
        "termName": "凋亡损伤",
        "description": "凋亡损伤累计至1000时，15秒内无法开启技能，每秒损失1点技力并受到100点法术伤害",
        "buffer": []
    },
    "ba_debuff": {
        "termId": "ba.debuff",
        "termName": "异常状态",
        "description": "包括<$ba.stun>晕眩</>、<$ba.cold>寒冷</>、<$ba.frozen>冻结</>等",
        "buffer": []
    },
    "ba_levitate": {
        "termId": "ba.levitate",
        "termName": "浮空",
        "description": "变为空中单位，无法移动、攻击及使用技能；对重量大于3的单位持续时间减半",
        "buffer": []
    },
    "ba_physhield": {
        "termId": "ba.physhield",
        "termName": "物理护盾",
        "description": "每层物理护盾可以抵挡一次物理伤害",
        "buffer": []
    },
    "ba_magicfragile": {
        "termId": "ba.magicfragile",
        "termName": "法术脆弱",
        "description": "受到的法术伤害提升相应比例（同名效果取最高）",
        "buffer": []
    },
    "ba_elementfragile": {
        "termId": "ba.elementfragile",
        "termName": "元素脆弱",
        "description": "受到的元素伤害提升相应比例（同名效果取最高）",
        "buffer": []
    },
    "ba_dying": {
        "termId": "ba.dying",
        "termName": "重伤",
        "description": "移速下降且无法被阻挡，10秒后自然死亡，被击杀后使击杀者回复数点技力",
        "buffer": []
    },
    "ba_barrier": {
        "termId": "ba.barrier",
        "termName": "屏障",
        "description": "可以吸收一定数值的伤害",
        "buffer": []
    },
    "ba_weightless": {
        "termId": "ba.weightless",
        "termName": "失重",
        "description": "重量下降一个等级（同名效果不可叠加）",
        "buffer": []
    },
    "ba_berserk": {
        "termId": "ba.berserk",
        "termName": "坚忍",
        "description": "根据已损失的生命值获得相应比例的属性加成，损失一定比例时达最大加成（同类属性取最高）",
        "buffer": []
    },
    "ba_steal": {
        "termId": "ba.steal",
        "termName": "偷取",
        "description": "减少目标的基础属性作为自身加成，目标减少和自身加成的属性不超过指定上限（同类属性取最高）",
        "buffer": []
    },
    "ba_weaken": {
        "termId": "ba.weaken",
        "termName": "虚弱",
        "description": "使目标攻击力降低相应比例（同名效果取最高）",
        "buffer": []
    },
    "ba_dt_apoptosis2": {
        "termId": "ba.dt.apoptosis2",
        "termName": "凋亡损伤·我方",
        "description": "累计满时爆发（普通、精英敌人1000点、领袖2000点累计值），使敌人附加50%<$ba.weaken>虚弱</>但期间逐渐恢复，每秒受到800点元素伤害。15秒冷却",
        "buffer": []
    },
    "ba_epbarrier": {
        "termId": "ba.epbarrier",
        "termName": "损伤屏障",
        "description": "可以吸收一定数值的<$ba.dt.element>元素损伤</>",
        "buffer": []
    },
    "ba_tremble": {
        "termId": "ba.tremble",
        "termName": "战栗",
        "description": "被阻挡后无法进行普通攻击",
        "buffer": []
    },
    "ba_fear": {
        "termId": "ba.fear",
        "termName": "恐惧",
        "description": "无法被阻挡并四散逃跑",
        "buffer": []
    },
    "ba_dt_burning2": {
        "termId": "ba.dt.burning2",
        "termName": "灼燃损伤·我方",
        "description": "累计满时爆发（普通、精英敌人1000点、领袖2000点累计值），敌人立即受到7000点元素伤害且期间法术抗性-20。10秒冷却",
        "buffer": []
    },
    "ba_addash": {
        "termId": "ba.addash",
        "termName": "移动",
        "description": "不退场，以当前血量在目标位置部署",
        "buffer": []
    },
    "ba_magicpoint": {
        "termId": "ba.magicpoint",
        "termName": "魔力",
        "description": "特殊技力，整场战斗继承",
        "buffer": []
    },
    "ba_chant": {
        "termId": "ba.chant",
        "termName": "吟唱",
        "description": "停止攻击一段时间后尝试开启技能，期间被打断则中止",
        "buffer": []
    },
    "ba_laiosteam": {
        "termId": "ba.laiosteam",
        "termName": "莱欧斯小队",
        "description": "包括玛露西尔、森西、莱欧斯、齐尔查克",
        "buffer": []
    },
    "cc_bd_A_1": {
        "termId": "cc.bd_A_1",
        "termName": "念力",
        "description": "拥有该基建技能的干员\n迷迭香",
        "buffer": []
    },
    "cc_bd_A_2": {
        "termId": "cc.bd_A_2",
        "termName": "意识实体",
        "description": "拥有该基建技能的干员\n迷迭香",
        "buffer": []
    },
    "cc_bd_B_1": {
        "termId": "cc.bd_B_1",
        "termName": "徘徊旋律",
        "description": "拥有该基建技能的干员\n黑键",
        "buffer": []
    },
    "cc_bd_B_2": {
        "termId": "cc.bd_B_2",
        "termName": "怅惘和声",
        "description": "拥有该基建技能的干员\n黑键",
        "buffer": []
    },
    "cc_bd_B_3": {
        "termId": "cc.bd_B_3",
        "termName": "无词颂歌",
        "description": "拥有该基建技能的干员\n塑心",
        "buffer": []
    },
    "cc_bd_A": {
        "termId": "cc.bd_A",
        "termName": "思维链环",
        "description": "可影响<$cc.bd_A_1><@cc.rem>念力</></>、<$cc.bd_A_2><@cc.rem>意识实体</></>相关技能\n由以下干员的基建技能提供\n迷迭香",
        "buffer": [
            "cc_bd_A_1",
            "cc_bd_A_2"
        ]
    },
    "cc_bd_B": {
        "termId": "cc.bd_B",
        "termName": "无声共鸣",
        "description": "可影响<$cc.bd_B_1><@cc.rem>徘徊旋律</></>、<$cc.bd_B_2><@cc.rem>怅惘和声</></>、<$cc.bd_B_3><@cc.rem>无词颂歌</></>相关技能\n由以下干员的基建技能提供\n黑键、塑心、深律",
        "buffer": [
            "cc_bd_B_1",
            "cc_bd_B_2",
            "cc_bd_B_3"
        ]
    },
    "cc_bd_C": {
        "termId": "cc.bd_C",
        "termName": "巫术结晶",
        "description": "拥有该基建技能的干员\n截云",
        "buffer": []
    },
    "cc_bd_a1": {
        "termId": "cc.bd_a1",
        "termName": "感知信息",
        "description": "可影响<$cc.bd_A><@cc.rem>思维链环</></>、<$cc.bd_B><@cc.rem>无声共鸣</></>相关变量\n由以下干员的基建技能提供\n迷迭香、黑键、夕、令、絮雨、爱丽丝、车尔尼",
        "buffer": [
            "cc_bd_A",
            "cc_bd_B"
        ]
    },
    "cc_bd_b1": {
        "termId": "cc.bd_b1",
        "termName": "人间烟火",
        "description": "可影响<$cc.bd_C><@cc.rem>巫术结晶</></>相关技能\n由以下干员的基建技能提供\n夕、令、重岳、乌有、桑葚",
        "buffer": [
            "cc_bd_C"
        ]
    },
    "cc_bd_ash": {
        "termId": "cc.bd_ash",
        "termName": "情报储备",
        "description": "由以下干员的基建技能提供\n灰烬",
        "buffer": []
    },
    "cc_bd_tachanka": {
        "termId": "cc.bd_tachanka",
        "termName": "乌萨斯特饮",
        "description": "由以下干员的基建技能提供\n战车",
        "buffer": []
    },
    "cc_bd_malist": {
        "termId": "cc.bd_malist",
        "termName": "工程机器人",
        "description": "由以下干员的基建技能提供\n至简",
        "buffer": []
    },
    "cc_bd_a1_a1": {
        "termId": "cc.bd_a1_a1",
        "termName": "记忆碎片",
        "description": "可影响<$cc.bd_a1><@cc.rem>感知信息</></>相关变量\n由以下干员的基建技能提供\n絮雨",
        "buffer": [
            "cc_bd_a1"
        ]
    },
    "cc_bd_a1_a2": {
        "termId": "cc.bd_a1_a2",
        "termName": "梦境",
        "description": "可影响<$cc.bd_a1><@cc.rem>感知信息</></>相关变量\n由以下干员的基建技能提供\n爱丽丝",
        "buffer": [
            "cc_bd_a1"
        ]
    },
    "cc_bd_a1_a3": {
        "termId": "cc.bd_a1_a3",
        "termName": "小节",
        "description": "可影响<$cc.bd_a1><@cc.rem>感知信息</></>相关变量\n由以下干员的基建技能提供\n车尔尼",
        "buffer": [
            "cc_bd_a1"
        ]
    },
    "cc_bd_costdrop": {
        "termId": "cc.bd.costdrop",
        "termName": "心情落差",
        "description": "干员自身心情上限与当前心情值的差值",
        "buffer": []
    },
    "cc_bd_felyne": {
        "termId": "cc.bd_felyne",
        "termName": "木天蓼",
        "description": "可影响<$cc.bd_felyne_1><@cc.rem>可爱的艾露猫</></>、<$cc.bd_felyne_2><@cc.rem>可靠的随从们</></>相关技能\n由以下干员的基建技能提供\n火龙S黑角、麒麟R夜刀",
        "buffer": [
            "cc_bd_felyne_1",
            "cc_bd_felyne_2"
        ]
    },
    "cc_bd_felyne_1": {
        "termId": "cc.bd_felyne_1",
        "termName": "可爱的艾露猫",
        "description": "拥有该基建技能的干员\n泰拉大陆调查团",
        "buffer": []
    },
    "cc_bd_felyne_2": {
        "termId": "cc.bd_felyne_2",
        "termName": "可靠的随从们",
        "description": "拥有该基建技能的干员\n泰拉大陆调查团",
        "buffer": []
    },
    "cc_bd_dungeon": {
        "termId": "cc.bd_dungeon",
        "termName": "魔物料理",
        "description": "由以下干员的基建技能提供\n森西",
        "buffer": []
    },
    "cc_m_var1": {
        "termId": "cc.m.var1",
        "termName": "回收利用",
        "description": "拥有该基建技能的干员\n红云",
        "buffer": []
    },
    "cc_m_var2": {
        "termId": "cc.m.var2",
        "termName": "配合意识",
        "description": "拥有该基建技能的干员\n槐琥",
        "buffer": []
    },
    "cc_t_snsant1": {
        "termId": "cc.t.snsant1",
        "termName": "天道酬勤·α",
        "description": "拥有该基建技能的干员\n雪雉",
        "buffer": []
    },
    "cc_t_snsant2": {
        "termId": "cc.t.snsant2",
        "termName": "天道酬勤·β",
        "description": "拥有该基建技能的干员\n雪雉",
        "buffer": []
    },
    "cc_g_lgd": {
        "termId": "cc.g.lgd",
        "termName": "龙门近卫局",
        "description": "包含以下干员\n陈、星熊、诗怀雅",
        "buffer": []
    },
    "cc_g_lda": {
        "termId": "cc.g.lda",
        "termName": "鲤氏侦探事务所",
        "description": "包含以下干员\n老鲤、阿、吽、槐琥",
        "buffer": []
    },
    "cc_g_ussg": {
        "termId": "cc.g.ussg",
        "termName": "乌萨斯学生自治团",
        "description": "包含以下干员\n早露、凛冬、真理、古米、烈夏",
        "buffer": []
    },
    "cc_g_A1": {
        "termId": "cc.g.A1",
        "termName": "A1小队",
        "description": "包含以下干员\n芙蓉、炎熔、米格鲁、芬、克洛丝",
        "buffer": []
    },
    "cc_g_R6": {
        "termId": "cc.g.R6",
        "termName": "彩虹小队",
        "description": "包含以下干员\n灰烬、战车、闪击、霜华、艾拉、医生、双月、导火索",
        "buffer": []
    },
    "cc_g_Attack": {
        "termId": "cc.g.Attack",
        "termName": "进攻方",
        "description": "包含以下干员\n灰烬、闪击、双月、导火索",
        "buffer": []
    },
    "cc_g_Defence": {
        "termId": "cc.g.Defence",
        "termName": "防守方",
        "description": "包含以下干员\n战车、霜华、艾拉、医生",
        "buffer": []
    },
    "cc_g_sp": {
        "termId": "cc.g.sp",
        "termName": "异格",
        "description": "包含所有异格干员",
        "buffer": []
    },
    "cc_g_abyssal": {
        "termId": "cc.g.abyssal",
        "termName": "深海猎人",
        "description": "包含以下干员\n歌蕾蒂娅、斯卡蒂、幽灵鲨、安哲拉、乌尔比安",
        "buffer": []
    },
    "cc_g_psk": {
        "termId": "cc.g.psk",
        "termName": "红松骑士团",
        "description": "包含以下干员\n焰尾、远牙、灰毫、野鬃、正义骑士号",
        "buffer": []
    },
    "cc_g_karlan": {
        "termId": "cc.g.karlan",
        "termName": "喀兰贸易",
        "description": "包含以下干员\n银灰、灵知、初雪、崖心、角峰、讯使、耶拉、极光、锏",
        "buffer": []
    },
    "cc_g_sui": {
        "termId": "cc.g.sui",
        "termName": "岁",
        "description": "包含以下干员\n年、夕、令、重岳、黍",
        "buffer": []
    },
    "cc_g_glasgow": {
        "termId": "cc.g.glasgow",
        "termName": "格拉斯哥帮",
        "description": "包含以下干员\n推进之王、摩根、达格达、因陀罗",
        "buffer": []
    },
    "cc_g_rh": {
        "termId": "cc.g.rh",
        "termName": "莱茵生命",
        "description": "包含以下干员\n赫默、伊芙利特、塞雷娅、白面鸮、梅尔、麦哲伦、多萝西、星源、缪尔赛思",
        "buffer": []
    },
    "cc_g_sm": {
        "termId": "cc.g.sm",
        "termName": "萨米",
        "description": "包含以下干员\n远山、柏喙、雪绒、提丰、寒檀、凛视",
        "buffer": []
    },
    "cc_g_bs": {
        "termId": "cc.g.bs",
        "termName": "黑钢国际",
        "description": "包含以下干员\n雷蛇、芙兰卡、杰西卡、香草、杏仁",
        "buffer": []
    },
    "cc_c_abyssal2_1": {
        "termId": "cc.c.abyssal2_1",
        "termName": "特殊加成",
        "description": "每有1个<$cc.g.abyssal><@cc.kw>深海猎人</></>干员进驻制造站，则控制中枢给每个进驻<$cc.g.abyssal><@cc.kw>深海猎人</></>的制造站提供<@cc.vup>5%</>生产力，最多给单个制造站提供<@cc.vup>45%</>生产力",
        "buffer": [
            "cc_g_abyssal",
            "cc_g_abyssal"
        ]
    },
    "cc_c_abyssal2_2": {
        "termId": "cc.c.abyssal2_2",
        "termName": "特殊加成",
        "description": "每有1个<$cc.g.abyssal><@cc.kw>深海猎人</></>干员进驻制造站，则控制中枢给每个进驻<$cc.g.abyssal><@cc.kw>深海猎人</></>的制造站提供<@cc.vup>10%</>生产力，最多给单个制造站提供<@cc.vup>90%</>生产力",
        "buffer": [
            "cc_g_abyssal",
            "cc_g_abyssal"
        ]
    },
    "cc_c_abyssal2_3": {
        "termId": "cc.c.abyssal2_3",
        "termName": "特殊叠加规则",
        "description": "无法与<$cc.m.var2><@cc.rem>配合意识</></>进行叠加，且优先生效\n无法与<$cc.m.pow1><@cc.rem>自动化·α</></>、<$cc.m.pow2><@cc.rem>自动化·β</></>、<$cc.m.pow3><@cc.rem>仿生海龙</></>进行叠加，且清零效果优先生效",
        "buffer": [
            "cc_m_var2",
            "cc_m_pow1",
            "cc_m_pow2",
            "cc_m_pow3"
        ]
    },
    "cc_c_room1": {
        "termId": "cc.c.room1",
        "termName": "部分设施",
        "description": "包含以下设施\n发电站、人力办公室、会客室",
        "buffer": []
    },
    "cc_c_room2": {
        "termId": "cc.c.room2",
        "termName": "其他设施",
        "description": "包含以下设施\n发电站、制造站、贸易站、人力办公室、会客室",
        "buffer": []
    },
    "cc_c_room3": {
        "termId": "cc.c.room3",
        "termName": "工作场所",
        "description": "包含以下设施\n发电站、制造站、贸易站、人力办公室、会客室、控制中枢、训练室",
        "buffer": []
    },
    "cc_c_skill": {
        "termId": "cc.c.skill",
        "termName": "部分技能",
        "description": "包含以下技能\n左膀右臂、S.W.E.E.P.、零食网络、清理协议、替身、必要责任、护卫、小小的领袖、独善其身、笑靥如春、金盏花诗会、捍卫之道",
        "buffer": []
    },
    "cc_t_strong2": {
        "termId": "cc.t.strong2",
        "termName": "特殊叠加规则",
        "description": "无法单独与<$cc.t.snsant1><@cc.rem>天道酬勤·α</></>、<$cc.t.snsant2><@cc.rem>天道酬勤·β</></>进行叠加，且优先生效\n当<$cc.t.snsant1><@cc.rem>天道酬勤·α</></>、<$cc.t.snsant2><@cc.rem>天道酬勤·β</></>与其他技能进行叠加时，该技能会对此叠加效果进行叠加",
        "buffer": [
            "cc_t_snsant1",
            "cc_t_snsant2",
            "cc_t_snsant1",
            "cc_t_snsant2"
        ]
    },
    "cc_c_sui2_1": {
        "termId": "cc.c.sui2_1",
        "termName": "特殊比较规则",
        "description": "在<@cc.kw>公事公办</>，<@cc.kw>孤光共照</>，<@cc.kw>巴别塔之帜</>提供的<$cc.c.room2><@cc.kw>其他设施</></>每小时心情恢复值中取最高生效",
        "buffer": [
            "cc_c_room2"
        ]
    },
    "cc_m_pow1": {
        "termId": "cc.m.pow1",
        "termName": "自动化·α",
        "description": "由以下干员提供\n温蒂、森蚺、异客",
        "buffer": []
    },
    "cc_m_pow2": {
        "termId": "cc.m.pow2",
        "termName": "自动化·β",
        "description": "由以下干员提供\n森蚺",
        "buffer": []
    },
    "cc_m_pow3": {
        "termId": "cc.m.pow3",
        "termName": "仿生海龙",
        "description": "由以下干员提供\n温蒂",
        "buffer": []
    },
    "cc_t_flow_gold": {
        "termId": "cc.t.flow_gold",
        "termName": "赤金生产线",
        "description": "每有<@cc.kw>1</>间<@cc.kw>制造站</>生产<@cc.kw>赤金</>，则赤金生产线<@cc.kw>+1</>",
        "buffer": []
    },
    "cc_w_ncdeer1": {
        "termId": "cc.w.ncdeer1",
        "termName": "因果",
        "description": "每当加工心情消耗<@cc.kw>4</>以下的配方未产出副产品时，所消耗的每<@cc.kw>1</>点心情转化为<@cc.kw>1</>点<@cc.kw>因果</>",
        "buffer": []
    },
    "cc_w_ncdeer2": {
        "termId": "cc.w.ncdeer2",
        "termName": "业报",
        "description": "每当加工心情消耗<@cc.kw>8</>的配方未产出副产品时，所消耗的每<@cc.kw>1</>点心情转化为<@cc.kw>1</>点<@cc.kw>业报</>",
        "buffer": []
    },
    "cc_t_accmuguard1": {
        "termId": "cc.t.accmuguard1",
        "termName": "武道",
        "description": "协助专精训练至1级时累计<@cc.kw>1</>点、2级时累计<@cc.kw>2</>点、3级时累计<@cc.kw>3</>点，累计上限为<@cc.kw>3</>点（协助者心情为0时，无法累计或消耗）",
        "buffer": []
    },
    "cc_sk_manu1": {
        "termId": "cc.sk.manu1",
        "termName": "标准化类技能",
        "description": "包含以下技能\n标准化·α、标准化·β",
        "buffer": []
    },
    "cc_sk_manu2": {
        "termId": "cc.sk.manu2",
        "termName": "莱茵科技类技能",
        "description": "包含以下技能\n莱茵科技·α、莱茵科技·β、莱茵科技·γ",
        "buffer": []
    },
    "cc_sk_manu3": {
        "termId": "cc.sk.manu3",
        "termName": "红松骑士团类技能",
        "description": "包含以下技能\n红松骑士团·α、红松骑士团·β",
        "buffer": []
    },
    "cc_sk_manu4": {
        "termId": "cc.sk.manu4",
        "termName": "金属工艺类技能",
        "description": "包含以下技能\n金属工艺·α、金属工艺·β",
        "buffer": []
    },
    "cc_tag_op": {
        "termId": "cc.tag.op",
        "termName": "作业平台",
        "description": "包含以下干员\nLancet-2、Castle-3、THRM-EX、正义骑士号、Friston-3、PhonoR-0",
        "buffer": []
    },
    "cc_tag_knight": {
        "termId": "cc.tag.knight",
        "termName": "骑士",
        "description": "包含以下干员\n耀骑士临光、临光、瑕光、鞭刃、焰尾、远牙、灰毫、野鬃、正义骑士号、砾、薇薇安娜",
        "buffer": []
    },
    "cc_tag_durin": {
        "termId": "cc.tag.durin",
        "termName": "杜林族",
        "description": "包含以下干员\n至简、桃金娘、褐果、杜林",
        "buffer": []
    },
    "cc_tag_mh": {
        "termId": "cc.tag.mh",
        "termName": "怪物猎人小队",
        "description": "包含以下干员\n火龙S黑角、麒麟R夜刀、泰拉大陆调查团",
        "buffer": []
    },
    "cc_tag_dungeon": {
        "termId": "cc.tag.dungeon",
        "termName": "莱欧斯小队",
        "description": "包含以下干员\n玛露西尔、莱欧斯、齐尔查克、森西",
        "buffer": []
    },
    "cc_gvial": {
        "termId": "cc.gvial",
        "termName": "嘉维尔",
        "description": "包含以下干员\n百炼嘉维尔、嘉维尔",
        "buffer": []
    },
    "cc_tra_pepe": {
        "termId": "cc.tra.pepe",
        "termName": "特别独占订单",
        "description": "由佩佩提供的特殊贵金属订单，该订单的获取时长固定，收益恒定，所需赤金交付数为0",
        "buffer": []
    }
}